Grace exchanged Ahsoka for a much more powerful Aayla Secura. Overall, this was more of a role-playing adventure session with no combat. I was trying to teach them while in game about what they could do, so I was giving them a few hints, like searching places. They tended to focus on talking to characters as the main means of getting info, as opposed to looking for themselves. They are still trying to gain their confidence and to look at alternatives rather than the first idea that comes to them. Again, I feel that I was trying to get them to talk with each other and agree on a plan, not arbitrarily but for good reasons.
Also, I had a planned story around their undercover attempt, which would fail. But the kids had the dice rolling their way all evening. So, I was scurrying for a plan when Gage provided me a great opportunity.
I thought this session was too talky for them, but, no, they assured me that they really liked the game. They wanted to play more and looked forward to the next one.
The game starts on the Nelvaan snowy plains. Secura and Fisto are wearing the uniforms of the assassins to try to get into the separatists’ base on Nelvaan. I tell that their assignment is to 1] find out what’s happening on Nelvaan and 2] find out where the separatists are building their weapon.
The kids have the Delta Squad clones and Captain Rex with them. I ask them to place their characters and ask them to think what clones, if any, are going with Secura and Fisto and where the others are. At first they wanted to take 3 clones with them into the base, but I mentioned that the Separatists might not want all of them and kill them except for one. The kids talk and decide to take only Sev. The others are in cover further away and track Secura and Fisto. They approach a cave they think is the base and indeed see a T1 loading crates onto a small ship with two commando droids, a chameleon droid, a separatist commando, and a Techno Union Warrior.
Sep commando – ‘Halt! Who approaches? Take another step, and you’re dead where you stand!’
Secura – ‘We are the assassins!’
commando – ‘What assassins? What are you talking about?’
Fisto – ‘We were hired to kill Lem Garon. And we were told to come here.’
commando – ‘Urm. Hold on.’ [summons droid to guard and then leaves for the cave. He returns moments later with General Loathsom.]
Loathsom – ‘What assassins . . . are you?’ [speaks in a halting gutteral, aggressive voice]
Fisto – ‘We killed Lem Garon as hired. Our comm device was damaged in the fight—’
Loathsom – ‘Fight? What . . . . assassins get in a fire fight . . . on Coruscant?’
Secura – ‘There were two Jedi with him.’
Loathsom – ‘And you . . . escaped from the . . . Jedi?’ [His tone is very incredulous.]
Fisto – ‘Yes. I mean, no, we killed them?’
Loathsom – ‘You killed . . . Jedi? You two? Impossible!’ [He orders more droids.]
Fisto – ‘Yes, but we snuck up on them and hit them with grenades.’ [I ask Gage to roll for persuasion. I set Loathsom’s doubt very high at 19. Gage rolls a 20.]
Loathsom – ‘That is . . . interesting. Who is the clone?’
Secura – ‘A prisoner.’
Loathsom – ‘Kill him. We need . . . no prisoners.’
Fisto – ‘But he’s a member of the famous Delta Squad. We could possibly get valuable information.’ [Again, I ask them to roll, and Gage throws another high, 19. I’m wishing he could throw my d20 at games.]
Loathsom – ‘Well . . . then, you are . . . in time. We have loaded . . . and are leaving. Your next assignment . . . awaits.’
[We switch maps to a ship interior. Sev is put into a detention chamber and the assassins are told to rest for the journey to Concordia. The NPCs go to assigned stations to pilot the ship, check the engine, guard the prisoner, and man the one canon onboard.
Gage then talks aloud, to both me and Grace, proposing two options—1. Try to take over the ship by throwing the droids in the air locks, or 2. explore the ship for clues. Grace wants to fight, but I remind them of their objectives. Secura and Fisto decide to split up and to look for information.]
Secura [approaching the commando at the reactors] – ‘Can you tell me what’s going on here?’
commando – ‘What? We’re going to Concordia? Do you know how to stabilize reactor cores? If not, you need to leave this area.’ [Secura leaves.]
Fisto – ‘T1, I need to know what were you doing on Nelvaan?’
T1 droid – ‘Sir, all procedural routines are accessible in my data logs. Please refer to the T1 version 683 user manual for access to those logs and any other functions. This T1 unit has completed its routine and is shutting down for hibernation until the ship arrives at Concordia.’
Secura [going to the Techno Union Warrior/scientist, who took something from the crates and is working in the small workshop on the ship] – ‘What are you doing? Can you tell me what is going on?’
warrior – ‘What? Why are you asking such questions, assassin? You have your job and I have mine. You do not look smart enough to put a slave bolt on a droid.’
[Secura leaves and heads for the bridge, going directly to Loathsom. Meanwhile, Fisto addresses the commando who is now in the hangar.]
Fisto – ‘So, we are headed to Concordia? Can you tell me what is the crates?’
commando – ‘You assassins ask a lot of questions.’
Fisto – ‘We can’t be too careful. Besides, I do not trust Loathsom?’
commando – ‘What?! What are you saying?’
Fisto – ’I’m only saying that I do not—’
commando – ‘You had better be careful what you say. Why are you suspicious? You are a hired assassin anyway.’ [He puts his hand on his blaster.]
Fisto – ‘I am only saying that I do not think killing Lem was wise. We should have —’
commando – ‘ah, I see. A separatist general want-to-be. We all question sometimes what we do, but these generals have a bigger picture. They know things you and I do not. Stay in your place and keep a low profile.’ [He walks away, still somewhat suspicious but needing sleep.]
Secura appears on the bridge.
Loathsom – ‘What are . . . you doing . . . here?!’
Secura – ‘I wondered if you could tell me—’
Loathsom ‘Tell you nothing!!’ [His anger is intense. Gage then Grace, ‘Leave! He’s getting mad!’ Grace isn’t quite picking up on the verbal cues as I thought she might. But at Gage’s urging, she leaves and then heads to the cannon manned by a droid. She takes the droid and throws it in the shaft. I stop her and explain that if she really wants to do that, I’ll be forced to react. She retracts the action and goes back to the rest area where the Techno Union Warrior is asleep.
She picks up on it and goes to the area where he was working. I ask to roll for all three work areas, and she, too, has the god of dice with her. She finds nothing at the first two stations but at third, the display shows the following message that I give them on a slip of paper:
Gholyhu wr Pdod Ydglwk rq Guxfnhqzhoo
Gage immediately sees it for what it is and begins to work on breaking the code. He tries a couple of Caesar codes but they are wrong. I then tell them to hang onto the message. They might find a clue later. But they still fret about solving it.
The ship then lands and we use a third map. I ask what has happened to the other clones. They say that they have followed at a great distance and are on the other side of the planet, where they are monitoring.
When Secura and Fisto exit the ship, I position a host of powerful characters, including Durge, to discourage a possible fight . . . for now, at least.]
Durge – ‘Loathsom! Finally you are here . . . I want off this moon before I can no longer resist killing all the Mandalorians here. You brought the slave circuits?’
Loathsom – ‘Yes. We were able to use Nelvaan’s low gravity and extreme cold to remove traces of the Hive Virus.’
Fisto – ‘Hive Virus?’
Loathsom – ‘Yes . . . it can drive one . . . insane in a few hours.’
Durge – Who are you?’
Loathsom – ‘Oh, these are . . . the assassins we sent after . . . that talkative Lem Garon. You should like them . . . Durge. They killed 2 Jedi.’
Durge – ‘You two? Jedi killers?!’ [I ask Grace to roll . . . and their luck is with them still because she gets a 17 with a +5 bonus. I might have to rethink my checks and saves.]
Secura – ‘The Jedi did not see us and we threw grenades that killed them both?’
Durge – ‘Tell me you were not so scared that you forgot to get their light sabers!’
Secura – ‘We did not have time . . . others were coming.’
Durge – ‘Well, then, it is good to have more than 1 Jedi hunter in this tin pile of an army’ [He laughs and Secura, Loathsom, and Fisto laugh too, where it then becomes a silly laughter.] ‘And what is this clone trooper? Why is he not dead?’
Secura – ‘We thought that he might be questioned, to reveal more of the Republic’s strategy and plans.’
Durge – ‘Highly unlikely. I have questioned clones before, and they are too well trained to succumb to threats and torture.’
Fisto – ‘But what if we infect him with the Hive Virus and send him back?’
Loathsom – ‘Durge, I believe we have found someone cunning enough to match you!’
Durge – ‘That is a good idea . . . we could leave a small group here while we leave with the slave circuits. Then attract a republic ship.’
Fisto – ‘On second thought, that might not work.’
Durge – ‘No, it is good. In fact, you two assassins will stay here with the droids.’
At this point, I stop the adventure. I really wasn’t sure where to go with the adventure for a while. I expected their undercover attempt to fail, but they had those 3 very high rolls that prevented their discovery. The plan was to imprison them all and then have Delta Squad report their capture, leading to another adventure in which two more Jedi join Delta Squad to free the prisoners. But Fisto’s idea was a good opportunity.
However, Gage is very anxious. He wants me to play on their side, but I explain that I will take care of things. He starts talking about a very complex plan for the next time, but I remind him of Durge’s idea—to leave a small group behind. And I point out that their group already includes 3 very powerful characters in Rex, Fisto, and Secura. He then sees where I’m going and he relaxes until he remembers the coded message. ‘How are we going to solve it?’ I tell him that there’s still more to come and they might find a clue for solving it . . . if they pay attention and remember to look around.